City: Kind-káv Xluwuf

Kind-káv Xluwuf

Kind-káv Xluwuf
Example Gnoll architecture.
StatePelala
ProvenceNgelágemim Principality
RegionKtöl-awiu Savannah
Founded1251
Community LeaderLord Ving
Area36 km2 (14 mi2)
Average Yearly Temp4°C (39°F)
Average Elevation2902 m (9520 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population8636
Population Density239 people per km2 (616 people per mi2)
Town AuraTruename Magic
Naming
Native nameKind-káv Xluwuf
Pronunciation/cind/ /kə˞v/
Direct Translation[tropical] [benefit]
Translation[Not Yet Translated]

Kind-káv Xluwuf (/cind/ /kə˞v/ [tropical] [benefit]) is a temperate City located in the Ngelágemim Principality of the Pelala.

The name Kind-káv Xluwuf is derived from the Goblin language, as Kind-káv Xluwuf was founded by Dygzoth, who was culturaly Gnoll.

Climate

Kind-káv Xluwuf has a yearly average temperature of 4°C (39°F), with its average temperature during the summer being an icy 19°C (66°F) and its average temperature during the winter being a freezing -10°C (14°F). Kind-káv Xluwuf receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of snow during the brutaly long winter months. Kind-káv Xluwuf covers an area of nearly 36 km2 (14 mi2), and an average elevation of 2902 m (9520 ft) above sea level.

Overview

Kind-káv Xluwuf was founded durring the late 13th century in winter of the year 1251, by Dygzoth. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Dygzoth.

Kind-káv Xluwuf was built using the conventions of Gnoll durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Kind-káv Xluwuf is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Kind-káv Xluwuf is buildings are arranged arrounded a highly ordered system of broad canals streets which form triangular paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city rests behind a set of well fortified walls, with gatehouses, watch towers, and battlments. Kind-káv Xluwuf's walls are, howeaver, fashioned from stone and timber. While unorthadox, the design looks to be functional to a reasonable degree. With luck, the untested design will remain untested for years to come. The city's unusual yet seemingly effective fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.

A look around Kind-káv Xluwuf seems to be home to a quite vibrant and boisterous community. Everywhere one looks they can see people going out their daily business with a smile and a spring in their step. Children play loudly in the streets, causing untold havoc as youth are want and allowed to do. On second glance, that chaos continues into adulthood. People seem to be allowed to do as they please with little harmoney to anything. It feels less like a city, and more like a spot people just happened to place their homes. Yet there are small elements here and there which show the underlying structure of the community. It’s just so complex, organic, and flowing one can only understand what is a piece of the puzzle, but not what its neighbors are.

Civic Infrastructure

Kind-káv Xluwuf has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Kind-káv Xluwuf has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Kind-káv Xluwuf. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Kind-káv Xluwuf's parks.

Kind-káv Xluwuf has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Kind-káv Xluwuf.

Kind-káv Xluwuf has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Kind-káv Xluwuf has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Kind-káv Xluwuf has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Kind-káv Xluwuf has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Kind-káv Xluwuf has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kind-káv Xluwuf has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Kind-káv Xluwuf has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Kind-káv Xluwuf's public wards, blessings, and other arcane systems.

Kind-káv Xluwuf has an Arcane Academy which provides higher education in the arcane sciences.

Kind-káv Xluwuf possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Kind-káv Xluwuf's grid is powered by a boiler and turbine based power plant.

Kind-káv Xluwuf's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Kind-káv Xluwuf has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Kind-káv Xluwuf's natural decorations nor waterways.

Kind-káv Xluwuf has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Kind-káv Xluwuf has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Kind-káv Xluwuf has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Kind-káv Xluwuf is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Kind-káv Xluwuf's town hall was built using a different architectural style from the rest of the town. The style used is characterized by towering round arches, massive stone and brickwork, small windows, thick walls, and a propensity for housing art and sculpture depicting mythological scenes. The building's general shape would be a clever and ascetic combination of geometric shapes, which would be blended together by joining elements. The style's decorative features were largely internal rather than external and incorporated semicircular arches for windows, doors, and arcades; barrel or groin vaults to support the roof of the nave; massive piers and walls, with few windows, to contain the outward thrust of the vaults; side aisles with galleries above them..

Due to the actions of local Kami, winter is long in Kind-káv Xluwuf.

The Leshy, Poppy near Kind-káv Xluwuf are known to be a mutant strain of the creature.

Kind-káv Xluwuf's citizens partake in a curious ritual relating to their local kami. It takes place in spring and involves square dance to channel Illusion energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 16
  • Farmers: 24
  • Farm Laborer: 45
  • Hunters: 33
  • Milk Maids: 20
  • Ranchers: 11
  • Ranch Hands: 23
  • Shepherds: 21
    • Farmland: 35062 m2
    • Cattle and Similar Creatures: 2159
    • Poultry: 25908
    • Swine: 1727
    • Sheep: 86
    • Goats: 17
    • Horses, Mounts, and Beasts of Burden: 863

Craftsmen

  • Arms and Toolmakers: 17
  • Blacksmiths: 20
  • Bookbinders: 10
  • Buckle-makers: 11
  • Cabinetmakers: 19
  • Candlemakers: 27
  • Carpenters: 26
  • Clothmakers: 23
  • Coach and Harness Makers: 8
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 8
  • Cutlers: 7
  • Fabricworkers: 19
  • Farrier: 49
  • Furriers: 5
  • Glassworkers: 28
  • Gunsmiths: 19
  • Harness-Makers: 8
  • Hatters: 16
  • Hosiery Workers: 6
  • Jewelers: 9
  • Leatherwrights: 22
  • Locksmiths: 8
  • Matchstick makers: 14
  • Musical Instrument Makers: 13
  • Painters, Structures and Fixtures: 10
  • Paper Workers: 12
  • Plasterers: 12
  • Pursemakers: 14
  • Roofers: 9
  • Ropemakers: 8
  • Rugmakers: 8
  • Saddlers: 17
  • Scabbardmakers: 19
  • Scalemakers: 9
  • Scientific, Surgical, and Optical Instrument Makers: 5
  • Sculptors, Structures and Fixtures: 8
  • Shoemakers: 8
  • Soap and Tallow Workers: 26
  • Tailors: 52
  • Tanners: 10
  • Upholsterers: 12
  • Watchmakers: 11
  • Weavers: 25
  • Whitesmiths: 6

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 5
  • Beer-Sellers: 11
  • Booksellers: 13
  • Butchers: 21
  • Chandlers: 21
  • Chicken Butchers: 24
  • Entrepreneurs: 9
  • Fine Clothiers: 23
  • Fishmongers: 21
  • Florists: 5
  • Potion Sellers: 14
  • Resellers: 31
  • Spice Merchants: 11
  • Wine-sellers: 17
  • Wheelwright: 13
  • Woodsellers: 8

Service workers

  • Bakers: 50
  • Barbers: 40
  • Coachmen: 12
  • Cooks: 45
  • Doctors: 19
  • Gamekeepers: 13
  • Grooms: 7
  • Hairdressers: 34
  • Healers: 24
  • Housekeepers: 25
  • Housemaids: 47
  • House Stewards: 26
  • Inns: 8
  • Laundry maids: 14
  • Maidservants: 28
  • Nursery Maids: 16
  • Pastrycooks: 33
  • Restaurateur: 35
  • Tavern Keepers: 39

Specialized Laborer

  • Ashworkers: 12
  • Bleachers: 7
  • Chemical Workers: 4
  • Coal Heavers: 17
  • In-Town Couriers: 18
  • Long Haul Couriers: 19
  • Dockyard Workers: 16
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 23
  • Millers: 20
  • Miners: 22
  • Oilmen and Polishers: 13
  • Postmen: 18
  • Pure Finder: 11
  • Skinners: 26
  • Sugar Refiners: 4
  • Tosher: 13
  • Warehousemen: 30
  • Watercarriers: 18
  • Watermen, Bargemen, etc.: 23

Skilled Laborers

  • Accountants: 11
  • Alchemist: 13
  • Clerk: 16
  • Dentists: 8
  • Educators: 24
  • Engineers: 12
  • Gardeners: 8
  • Mages: 6
  • Plumbers: 8
  • Pharmacist: 10
  • Professors: 3
  • Scientists: 6
  • Wizards: 3

Civil Servants

  • Adventurers: 8
  • Bankers: 11
  • Civil Clerks: 18
  • Civic Iudex: 9
  • Consultants: 5
  • Exorcist: 19
  • Fixers: 10
  • Kami Clerk: 16
  • Landlords: 16
  • Lawyers: 10
  • Legend Keepers: 14
  • Militia Officers: 61
  • Monks, Monastic: 24
  • Monks, Civic: 27
  • Historian, Oral: 18
  • Historian, Textual: 10
  • Policemen, Sheriffs, etc.: 19
  • Priests: 35
  • Rangers: 11
  • Rat Catchers: 12
  • Scholars: 13
  • Spiritualist: 15
  • Slayers: 4
  • Storytellers: 32
  • Military Officers: 29

Cottage Industries

  • Brewers: 26
  • Comfort Services: 31
  • Enchanters: 9
  • Herbalists: 9
  • Jaminators: 33
  • Needleworkers: 29
  • Potters: 13
  • Preserve Makers: 24
  • Quilters: 12
  • Seamsters: 41
  • Spinners: 23
  • Tinker: 9
  • Weaver: 21

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 13
  • Costumers: 5
  • Dancers: 10
  • Drafters: 5
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 8
  • Musicians: 25
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 7
  • Wood Carvers: 29
  • Writers: 30

Produce Industries

  • Butter Churners: 28
  • Canners: 25
  • Cheesmakers: 26
  • Ice Merchants: 3
  • Millers: 16
  • Picklers: 14
  • Smokers: 10
  • Stockmakers: 9
  • Tobacconists: 13
  • Tallowmakers: 21

3173 of Kind-káv Xluwuf's population work within a Foundational Occupation.

5291 of Kind-káv Xluwuf's population do not work in a formal occupation, but do contribute to the local economy. 172 (2%) are noncontributers.

Points of Interest

Kind-káv Xluwuf was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.

Kind-káv Xluwuf has a substantial mill pond located a short distance from town.

POI

History

The the a war pick of Conjuration, an a war pick imbued with potent amounts of Conjuration energies was created in Kind-káv Xluwuf by in time immemorial, reportedly some time during the late 2nd century.

History